Small City: Sē̌v Ūy Ni̋ēkēä

Sē̌v Ūy Ni̋ēkēä

Sē̌v Ūy Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceVoī̂mêē Region
RegionWíhzàgà Woodlands
Founded1545
Community LeaderLord Vú̄b Hä̂f̄ 'Calvin Lena' Sē̌sh Gō̄s Bēshī Mboīnḱ Ma̋sh
Area16 km2 (6 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3156 m (10354 ft)
Average Yearly Precipitation297 cm/y (116 in/y)
Population3855
Population Density240 people per km2 (642 people per mi2)
Town AuraInvocation
Naming
Native nameSē̌v Ūy Ni̋ēkēä
Pronunciation/gaɪ̯̂/ /ʌ̄iː/
Direct Translation[thermal] [photograph]
Translation[Not Yet Translated]

Sē̌v Ūy Ni̋ēkēä (/gaɪ̯̂/ /ʌ̄iː/ [thermal] [photograph]) is a subtropical Small City located in the Voī̂mêē Region of the Goblin Tribes.

The name Sē̌v Ūy Ni̋ēkēä is derived from the Goblin language, as Sē̌v Ūy Ni̋ēkēä was founded by Vilwiel Emdiril Losteth, who was culturaly Goblin.

Climate

Sē̌v Ūy Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 3°C (37°F). Sē̌v Ūy Ni̋ēkēä receives an average of 297 cm/y (116 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sē̌v Ūy Ni̋ēkēä covers an area of nearly 16 km2 (6 mi2), and an average elevation of 3156 m (10354 ft) above sea level.

Overview

Sē̌v Ūy Ni̋ēkēä was founded durring the early 16th century in winter of the year 1545, by Vilwiel Emdiril Losteth. The establishment of Sē̌v Ūy Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Vilwiel Emdiril Losteth electing to pay people to resettle in Sē̌v Ūy Ni̋ēkēä.

Sē̌v Ūy Ni̋ēkēä was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Sē̌v Ūy Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sē̌v Ūy Ni̋ēkēä is buildings are arranged arround a network of restrictive gravel streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Sē̌v Ūy Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Sē̌v Ūy Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Sē̌v Ūy Ni̋ēkēä long.

Civic Infrastructure

Sē̌v Ūy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sē̌v Ūy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sē̌v Ūy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sē̌v Ūy Ni̋ēkēä's parks.

Sē̌v Ūy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sē̌v Ūy Ni̋ēkēä.

Sē̌v Ūy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sē̌v Ūy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sē̌v Ūy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sē̌v Ūy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sē̌v Ūy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sē̌v Ūy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sē̌v Ūy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Sē̌v Ūy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sē̌v Ūy Ni̋ēkēä's natural decorations nor waterways.

Sē̌v Ūy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sē̌v Ūy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sē̌v Ūy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sē̌v Ūy Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, summer is skipped in Sē̌v Ūy Ni̋ēkēä.

The Spider, Scarlet (Tiny) near Sē̌v Ūy Ni̋ēkēä are known to be a mutant strain of the creature.

Sē̌v Ūy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Invocation energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 10
  • Farm Laborer: 19
  • Hunters: 13
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 15535 m2
    • Cattle and Similar Creatures: 963
    • Poultry: 11565
    • Swine: 771
    • Sheep: 38
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 385

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 5
  • Cabinetmakers: 9
  • Candlemakers: 11
  • Carpenters: 11
  • Clothmakers: 10
  • Coach and Harness Makers: 4
  • Coopers: 10
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 26
  • Furriers: 2
  • Glassworkers: 12
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 6
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 4
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 7
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 14
  • Tailors: 28
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 11
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 10
  • Chandlers: 10
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 16
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 17
  • Barbers: 19
  • Coachmen: 5
  • Cooks: 16
  • Doctors: 8
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 14
  • Healers: 10
  • Housekeepers: 10
  • Housemaids: 24
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 12
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 16
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 9
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 9
  • Pure Finder: 5
  • Skinners: 10
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 13
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 5
  • Alchemist: 5
  • Clerk: 8
  • Dentists: 3
  • Educators: 11
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 4
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 48
  • Monks, Monastic: 13
  • Monks, Civic: 11
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 16
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 5
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 14
  • Military Officers: 12

Cottage Industries

  • Brewers: 11
  • Comfort Services: 14
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 13
  • Potters: 6
  • Preserve Makers: 12
  • Quilters: 5
  • Seamsters: 21
  • Spinners: 11
  • Tinker: 4
  • Weaver: 11

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 1
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 11
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 12
  • Writers: 15

Produce Industries

  • Butter Churners: 14
  • Canners: 10
  • Cheesmakers: 14
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 8

1407 of Sē̌v Ūy Ni̋ēkēä's population work within a Foundational Occupation.

2294 of Sē̌v Ūy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 154 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Sē̌v Ūy Ni̋ēkēä is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Sē̌v Ūy Ni̋ēkēä's local festivals commemorates this miracle.

History